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Technical editors Grant Imahara and Carlo Bertocchini are both BattleBots Champions. Read an excerpt from this book Chapter 1: Welcome to Competition Robotics
![]() For beginners, there is machine shop 101, basic robot physics, and chapters on weaponry that include spinner robots, thwackbots, cutting blade robots, lifters, and chameleon robots.
This book gives you an inside view of the world of robot combat. Browse through photo-filled profiles of every major BattleBot and get details on weight, speed, weapon type, and what it took to build them. Read about the different weapon types - including RamBots, SpinBots, ThwackBots, and Wedges. Meet the people behind the crowd-pleasing, spark-flying robot demolition and get step-by-step instructions for building your own fierce fighting machine. This big beautiful book will make a welcome addition to your robot library and your coffee table! Table of Contents:
Teams are given design specifications and a basic kit of parts and components, and then they select strategies to play the game, develop functional requirements, conceptualize a robot, source and fabricate parts and assemblies, test materials, and develop control code. The 45-day design cycle is a learning process and is delightfully revealed, without repetition, through the thirty profiles of award-winning robots and their developers. Robots were judged based on their performance in the many rounds of the game and the entries' creativity, design excellence, quality, and control system automation. This competition has been highlighted by major news organizations like NBC, CNN, Business Week online, and more, making this a high-profile, much anticipated yearly event among competitors and robot enthusiasts. The book will be a must-have item for those attending and participating in the events and gear heads, tinkerers, and electromechanical developers of all ages.
FIRST Lego League (FLL) is an international program for kids
ages 9 to 14 that combines a hands-on, interactive robotics program and
research presentation with a sports-like atmosphere. Authors James Floyd
Kelly and Jonathan Daudelin-both participants in numerous FIRST Lego League
competitions-have teamed up to bring coaches, teachers, parents, and
students an all-in-one guide to FLL.
With one or more pictures or diagrams on almost every page, Robot Sumo illustrates and explains in a clear and easy-to-understand way the various technologies, techniques, and tricks involved in building Sumo robots. Even if Sumo Robots are not your bag, you can use these same techniques to build other types of robots. Until now, if you wanted to get involved, you had to learn by trial and error or by watching and losing. Now, there's a shortcut -- Robot Sumo: The Official Guide
There were, at the time, high-minded, mildly competitive engineering challenges at MIT and elsewhere. But robots designed to destroy each other was different. The idea of battling 'bots' was eagerly adopted by clever nerds, garage mechanics, and jazzed gearheads, and in 1994, San Francisco was invaded by these awesome beasts in the first-ever robot combat event. The machines sported flippers and flame-throwers, probes, saws, spikes, and chainsaws as well as pistons, gears, treads, tires, and elaborate electronic circuitry. Sparks, smoke, and especially deafening noise characterized the affair. Television spotted the possibilities of the destructive machinery, and now on TV former Baywatch babes present the "Big Nut" trophies to the champions. It was more than a hobby. The commotion was called a sport, perhaps even art. In Gearheads, Newsweek's technology correspondent Brad Stone examines the history of robotic sports, from their cultish early years at universities and sci-fi conventions to today's televised extravaganzas -- and the turmoil that threatened the whole enterprise almost from the beginning. Casual fans of BattleBots will be shocked at the Machiavellian intrigue behind the scenes of the radio-controlled robotic warfare. Stone's original and surprisingly engaging account of the rise of robotic sports depicts a world hardly anyone not passionate about these gladiatorial gear fests would have ever suspected. All the elements of a taut thriller are here: paranoid geeks, rabid lawyers, sleazy executives, killer machines, and threats of physical violence. He documents how the American judicial system can be used as a personal Mafia-style hit squad to bludgeon a business partner into bankruptcy and physical ruin. Even Jay Leno and the guy who destroyed Run-DMC's career put in key appearances. Stone manages to find the universal elements in a story that people not familiar with robot sports can appreciate, and he lets those elements do the heavy lifting. His admonitory tale is strong on descriptions of the machines and the combat, but of even more interest are the people he candidly describes and their conniving and betrayal. The story moves fast and offers high-rpm clashes: A lawsuit-slinging exec reduces Thorpe to financial ruin, and supergeek Dean Kamen weighs in with dismay as cash and TV deals go to Segway's crude cousins. Stone chronicles the stories of the young enthusiast who had to be placed in a psych ward and the Bruce Wayne-like rich guy who tries to save the day. He profiles a well-known builder whose shifts of allegiance baffle his peers, to those who have elevated these robots from mere machines to works of art. Gearheads is a unique opportunity to watch a sport in its nascent stages develop rapidly from slightly obsessive leisure pursuit to corporate entertainment industry, complete with television shows and several lines of toys. It is the story of every underground phenomenon that struggles to remain true to its original vision, and every visionary artist who gets lost in an unforgiving system that favors capital over creativity.
The Sponsorship Seeker's Toolkit and accompanying disk provide a step-by-step, no-nonsense approach to securing, retaining, and managing sponsorships. The Toolkit is full of easy-to-use tools, techniques, resources, and templates, creating a straightforward framework for people just starting out in sponsorship, and enhancing the skills of seasoned professionals.
RoboCup- 2009 documents the achievements presented at the Robot World Cup Soccer Competition and Conference. The RoboCup teams consist of five robots. The winning teams use excellent mechanical design and advanced vision systems to get the edge. The book is packed with illustrations, and every page has a wealth of information. At 460 pages, the amount of knowledge packed into this book is incredible. RoboCup- 2009 opens with an overview presenting the history of this sport, the overall perspectives and challenges, and a survey of the state of the art. The technical paper section presents the latest research and development. The revised full papers and revised short papers presented together with award winning papers went through two rounds of reviewing and post-symposium improvements and were selected from over 100 paper submissions. The teams describe their robots in detail--everything from programming strategies to mechanical design. Also included is a league report summarizing the results of the various leagues running competitions. These books are mandatory reading for the rapidly growing RoboCup community as well as a valuable source of reference and inspiration for hobbyists and professionals interested in multi-agent systems, distributed artificial intelligence, robot vision, and intelligent robotics.
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